Why Did the Chicken Cross the Road

Why Did the Chicken Cross the RoadWhy Did the Chicken Cross the Road puts a fun spin on the popular game Sharks & Minnows.

This is a high energy game that requires room to run, but the good news is that it takes absolutely zero prep, so if you’re in a pinch, this is a great game?

Of course we know that the chicken wanted to cross to the other side, and that’s the exact same goal players will have for this game.


ITEMS NEEDED – Room to Run

GAME TIME – 10-29 Minutes



In the event you are unfamiliar with Sharks & Minnows, the basic premise of the game is to successfully run (the minnows) from one side of the room to the other without getting tagged by the person is designated as the shark.

If the shark tags a minnow, the minnow must sit down on the floor where they were tagged and can then tag people who pass by, but they can not get up (nor can they get on their knees or lay down to extend their reach) as they are tagging people.

As mentioned above, you will need a large space to run from one side to the other. If you have a gym, just use  baselines from the basketball court. If you don’t have designated lines, put down some tape or a couple of items to show where the start and end lines are. That will be where the minnows line up and where they must get past. If they are tagged in between the lines, they must sit down. If they make it, the game flips around and they must get back to the other side. Whoever is the last person standing is the winner.

The shark lines up on the other side of the room and approaches the minnows once you say go for each round.

The difference in this game is that you are going to add some action to the game. Instead of simply running from one side to the other every time, they are going to travel side to side using some different moves. This is where, “How Did the Chicken Cross the Road” comes into play.

Start each round off with a simple sprint from one side to the other by saying, “Why Did the Runner Cross the Road?”. After that, substitute other moves where the word runner is. Make the “shark” do the moves as well, it’s fun to watch! Some suggestions are

  • Whip/Nae Nae Dancer
  • Chicken (they must motion and cluck like a chicken as they go across)
  • Crab
  • Horse
  • Gymnast
  • Boxer
  • Runway Model
  • Stanky Leg Dancer
  • Yule Dancer
  • Superman
  • Duff Dancer
  • Bop Dancer
  • Speed Walker
  • Cowbell Player
  • Air Guitarist
  • Drummer
  • Head Banger
  • Mime
  • One-legged Man
  • Cowboy Riding his Horse
  • Disco Dancer
  • Break Dancer
  • The Person with a Wedgie
  • Skater
  • Tennis Player
  • Mom Pushing a Stroller
  • Car Backing out of the Parking Lot

There are endless options, but some great ideas can come from animals and dance moves. Creativity is the key here. You can even award some bonus prizes to the best impressions as they play.


1. Have someone who can show them the moves if you think you’re group might not know some of the moves (or if you don’t know the moves!).

2. Take some videos and post them on social media. Use creative hashtags that fit the game.

3. Give away a whole chicken to the winner of Why Did the Chicken Cross the Road!

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Turn It Up

Turn It UpYou won’t be disappointed with Turn It Up! This is a hilarious up front guessing game that turns up the volume.

PREP TIME – 5-10 Minutes

ITEMS NEEDED – Headphones (earbuds work as well), Playlist of Upbeat Songs, Words to Guess

GAME TIME – 5-15 Minutes

PARTICIPANTS – Two Teams of Three


Before you begin, determine which one person will be the guesser for Turn It Up. The other two team members will serve as the clue givers. Give the person who will be guessing the headphones. Once they have them on turn up the volume on the song.

Note: Don’t blow out any eardrums, but make sure it’s loud enough. Though the game is relatively short, it is important that you not exceed 85 decibels. The game works just fine even if the volume is not cranked to the hilt.

The clue givers will then give clues to the guesser for the next 90 seconds. Make sure the clue givers are visible to the crowd so they can also guess. They are allowed to speak and act them out and can both be giving clues at the same time (they do not need to take turns). They are allowed to pass if they would like, but may have to come back to the word since their are a limited amount per round.

As a spectator, it is hilarious watching and listening to people yelling simple clues. The 90 seconds flies by

Some suggestions by category are (they can not say any form of these words in their clue giving):


  • Milk
  • Lucky Charms
  • Omelette
  • Pancake
  • Bowl
  • Orange Juice
  • Banana
  • Egg McMuffin
  • IHOP
  • Coffee
  • Waffle Maker


  • Drum Stick
  • Microphone
  • Keyboard
  • Speaker
  • Sing
  • Electric Guitar
  • Tuba
  • Recorder
  • Cassette Tape
  • CD
  • Walkman

Other category suggestions are: TV Shows, Movies, Sports, Household Items, Things You Would Find In A ______ (choose a place), Famous People,, Animal and thousands more! The goal is to have a decent mix of easy and medium level clues. Have fun with your clues, but don’t make them impossible.

Each successful guess results in a point. Whichever team has the most points at the end of the round wins!

In the event of a tie, have two words ready. Let the teams select one word each and see who can guess it fastest.

Alternate Play 

1. Play with larger teams. Have each team line up in a single-file line so everyone can give clues. This method would mean that only one person would be giving a clue at a time.

2. Play multiple rounds. Rotate guessers and then tally the points of each round together to determine a winner.


1. Have a countdown clock so people can track. You can find one here. It adds an element of drama to the game.

2. Take some videos and post them on social media. Use a creative hashtag that fits your group and let people enjoy the game with you.

3. Give away a sweet pair of headphones to the winner as a surprise!

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Lend Me A Hand

Lend Me A HandLend Me A Hand is funny game from Hollywood Game Night that your entire group can get in on. The best part is that it doesn’t require any set up and minimal planning!

PREP TIME – 3 Minutes (if you choose to do your own clues)

ITEMS NEEDED – List of Items to Act Out (suggestions below)

GAME TIME – 10-15 Minutes

PARTICIPANTS – Divide into two teams


While Hollywood Game Night plays one quick round of Lend Me A Hand, you can play multiple 60 or 90 second rounds depending on how much time you have.

To start, each team will need to select two people. One person will be in front and place their hands behind their back. The second person will stand behind them and act as their arms by sliding them through to the front. (see picture above)

Note: To avoid awkward situations, we suggest that you have a guy in front.

Once they are in position, they will be given a clue that they must act out to their team. The key is that the person in front can not use their hands and the person in front can not use their face to help the team (only their hands) guess.

Some suggestions are:

  • Dribbling
  • Quarterback
  • Baseball Bat
  • Swimming
  • Straw
  • Pizza
  • Napkin
  • Pour
  • Hat
  • Belt
  • Juggling
  • Boxing
  • Phone
  • Computer
  • Drive
  • Bicycle
  • Hair
  • Glasses
  • Ring
  • Socks
  • Scissors
  • Dance
  • Sing
  • Headphones

If they are successful, they receive a point and move to the next clue. They can also pass on clues (set a max number of 3-5 depending on the length of the round) without losing points).

For the next round, select two more actors for each team. Whoever has more points at the end of all the rounds is the winner!


1. Have some music in the background and a clock showing the countdown. It provides a little extra drama.

2. Personalize some clues to get a bigger laugh and make it fun for your group.

3. Take some videos and post them on social media for everyone to see!

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Suck It Up

Suck It Up (1)Suck It Up is fun relay game that will test your group’s lung power and get them moving!

PREP TIME – 3 Minutes

ITEMS NEEDED – Straw for Each Player, Item to Suck at End of Straw (Mini-Marshmallows, Peas, Beans, etc)

GAME TIME – 10-15 Minutes

PARTICIPANTS – Divide into even groups of 10-20


You will need a large enough space to play this game. Enough room to have teams line up in single-file line with at least 20 feet to the pile of marshmallows (or whatever you choose to use) is sufficient.

Once teams are lined up, they will run to the pile of marshmallows on the ground. They will have to kneel down and suck it up with their straw. They must then keep sucking and hold it all the way back across the the original starting line. If they drop it, they must pick it up in the place they dropped it, once again, only using their straw.

The first team to carry all their marshmallows back is the winner!


1. Have some extra straws on hand. A small hole in one will make the challenge significantly harder for the participants.

2. Award the winning team with a some marshmallows or whatever item you used to suck up with the straw.

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Strobe Light Charades

Strobe Light CharadesGet ready for loads of fun with Strobe Light Charades! Let’s be honest, even as you get older, we all act like a little kids when someone turns on a strobe light. Now you can get moving and play an amazing game as well!


ITEMS NEEDED – Strobe Light

GAME TIME – 10-15 Minutes

PARTICIPANTS – Everyone divided into two teams


Strobe Light Charades is exactly what it sounds like. Simply flip the lights off, turn on the strobe light and play charades. Basic charade rules are that you must act out the clue, but can not speak or make any sounds.

Before you get going, split your group into two teams. Make sure to show the actor the clue before you turn off the lights, give them a second to process it and then flip the lights off, turn the strobe on and let them get acting. If their team can guess the word(s) before time is up, they are awarded the points for that round.

Some Strobe Light Charades suggestions are:

EASY- 30-60 second rounds (play up to 4 rounds) – 10 points

  • Baseball
  • Chair
  • Light Bulb
  • Pillow
  • Puppy
  • Swimming
  • Lick
  • Fishing

ROUND 2 – 30-60 second rounds (play up to 4 rounds) – 20 points

  • Butterfly
  • Heart Surgery
  • Pizza Dough
  • Shopping Cart
  • Milking a Cow
  • Lawnmower
  • Cereal
  • T-Rex

ROUND 3 – LIGHTNING ROUND – One round per team for 3 minutes (rotate players after each correct guess or skip) – 10 points per clue

  • Basketball
  • Driving
  • Jump
  • Hockey
  • Skiing
  • Sing
  • Drum
  • Banana
  • Sock
  • Surfing
  • Roller Coaster
  • Digging
  • Jump Rope
  • Punch
  • Hula Hoop
  • Shampoo
  • Stairs
  • Airplane
  • Shoe
  • Pants

Other suggestions for categories might be movies, music, sports or food. Come up with crazy, zany things. Have fun with it!

Whichever team has the most points at the end of Round 3 is your winner!


1. Make sure teams go one at a time. Since it’s dark, it gets really confusing if both teams are yelling out things.

2. Elevate the actors so they are easily visible. It will be challenging enough with the strobe.

3. The darker you can make the room, the better the game will be. If there is too much light, the game won’t work properly.

4. Give the MVP of the winning team the strobe light. You can find a strobe light on Amazon for less than ten bucks.

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